( TU SHANSHU ) APPLICATION

Player Information:
Name: Julya
Age: 19
Contact:
( EMAIL ) anotherchorus
( SKYPE/AIM ) outrdreamt
Game Cast: n/a
Character Information:
Name: [ REDACTED ] Eames
Canon: Inception
Canon Point: Post-Film
Age: Early fourties.
Reference:
Inception: wiki and shooting script
Eames: here.
Setting:
Inception is a movie about criminals who do a lot of sleeping on the job¹ and their sartorial decisions. OKAY, no really -
The world of Inception, is more or less the same as our current world ( for the sake of specificity, it's modeled after 2010 ). The vital difference in the movie is the existence of Project Somnacin which was a military project that introduced the concept of shared lucid dreaming by means of the PASIV device. Originally, it was conducted as a form of military training, as there would be no physical damage to the subjects that would be carried over from the dream.
Now of course, you can't have soldiers deck it out on negative space. Architects were hired to shape the world of the dream, creating landscapes and monuments from nothing. Pure creation. The architect introduces the concept of the scenario to the dreamer, and the dreamer fills in the gaps and details of the dream.
Now, the dreamers subconscious can do more than flesh out areas. It also has the ability to populate the dream with projections. These are in essence just images of people. Think of a crowd of passerby's on a busy street - details that make the subject more attune with the dream. Now, when there are too much alterations to the dream by another dreamer - the subconscious pretty much works like an antivirus and turns hostile. The projections do what they can to try to get rid of the dreamer when it feels as if it is under threat.
In an ideal situation - there are two ways to remove oneself from the dream - such as the kick - which is the feeling of falling and well - dying within the dream. If the sedative they've used to enter the dream is too strong, and they die in the dream - things can get a bit: complicated.
Now Dreamshare is pretty much an extremely versatile tool. In the context of the movie, we see it used for personal matters. Such as training with Ariadne, or a lifetime spent together with Cobb and Mal. In the script of the comic, we can see that there are things known as dream arcades wherein the dream is used for entertainments sake. There's also consensual dreaming for a profit as we see in Yusuf's dream den.
Which really boils us down to the purpose of the film, dream sharing as an illegal activity. What basically happens is that The Extractor works as the primary thief. Their job is to coerce the subject into giving out the information. The Architect builds the world of the dream. The Point Man irons out the details of the dream, think of the Extractor as the director and the Point Man as the producer. Then there's The Chemist who hand crafts a SOMNACIN compound to put the dreamers to sleep.
Eames' role in the Fischer job is basically that of a forger. Within the dream he can manipulate it so that he can take the shape and identity of someone the mark knows and trusts. Now, unlike with regular identity theft and impersonations -- there are less limitations within the dreams. We are shown that Eames can mold into the form of a woman, change his age, facial construction and voice to adapt to the person he's copying. Now within the context of the film, we are given an opening that Eames has made quite a name for himself as a thief within the industry.
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Personality:
"You musn't be afraid to dream a little bigger darling."
Eames isn’t the easiest man to read. He’s sort of like a black jack dealer who’s drawn an ace and a king on the first go but waits for you make a move, before he reveals a winning hand just to see how you react. Eames is a man who favors character. He would think of people as stories with chapters in-between sentences only he can see. He’s excellent at reading character and manipulating his observations to his advantage. He’s also quite keen on observing little habits and ticks. This need for observation is an assets as his career as forger. Where within the dream he takes on the shape of someone in the dreamer's subconscious. To make sure his job is convincing, there are quite a number of underlying requirements - not only the ability to pull of being an actor but the fact he has to learn how to empathize and react accordingly as the character he's playing. This requires studies of his targets habits and tics, from his gait to the inner workings of his target's psyche. He thrives off eliciting response.
It also leaves him a bit more empathic and with a keener sense of understanding to other people. During the planning period for the Fischer job, it is Eames who suggests to strip the idea to the absolute basic. His grasp on psychology is clear and he makes it his business to understand people.
He’s known as one of the better forgers in their industry, and for good reason. Eames is extremely thorough with his end of the job. He does the necessary research, goes the extra mile with the job and he’s got a back-up plan for the fail-safes. Even when he’s in pretty deep trouble somehow almost always manages to scrape his way through; and this isn't through luck. He's probably one of the more efficient members on the team; as he's constantly suggesting back ups and precautions. Despite the mentioned efficiency, Eames often under plays his own intelligence; choosing to seem not as clever as he actually is (although his spelling is not without it’s flaws, he’s not illiterate). Playing the comic relief card to a tee and making off hand comments about his terrible math skills.
Eames makes himself essential without being too much of a team player. He’s made himself indispensable to the dream team by forming what is in-essence the root of the plan and managing to cover most grounds of it. Although a good portion of his work, is done alone. Eames also reveals next to nothing about himself apart from the fact, he occasionally enjoys a good gamble. There is nothing in the movie that hints as to who Eames really is; apart from having some animosity with Arthur. This may suggest that Eames isn’t as trusting as he pretends to be; or perhaps keeps work and personal life separate.
He’s got a good sense of self-preservation. It’s not so much as cowardice as knowing when to perform a strategic retreat. Through the course of the film he takes the time to question how well done Cobb’s plans are once they’re set into motion. At one point, even offering to ‘sit it out’ and not go through the trouble. He understands the weight of what happens if they fail. He may be portrayed as a gambler; but this means he values his life as a poker chip. His safety is where he draws the line. This sense of self-preservation is also one of Eames biggest flaws. He's quick to abandon. If they were on a boat at the signs of sinking, Eames is the first one to drop everything and get a life boat before alerting other people that the boat is sinking. He's not keen on risking his life for anything and doesn't buy into the romanticism of it. Needless to say, he’s also probably the most grounded to reality out of everyone in the film.
Eames’ tongue is a bit on the dry side. He has a sense of humor, and he tends to enjoy a bit of friendly banter. He would rather not be a ‘stick in the mud’, please and thanks. He's sociable despite keeping private and he sees the benefits of getting along with everyone. He's willing to have a bit of fun, which is refreshing when you work with faces like Cobb and Arthur. He's willing to toe the line a bit with his cheek. Casually tipping Arthur over when describing a kick, and nicking Fischer's wallet not once, but twice (flirting with him the second time).
Eames is also quite imaginative and prefers to think out of the box. He doesn't mind encouraging people to dream bigger and hold high stance on creativity. He doesn't care for technicalities as long as things get done. A complete contrast to Arthur's working methods. He can smooth talk and he flirts when it means achieving his goals. So all in all, he's sort of like a morally gray James Bond whose fond of paisley and has no sense of color.
Now to be specific with the setting of Tu Shanshu, there's a certain uniqueness to the scenario of being told that they're in the middle of life, death and dreaming when coupled with the nature of the canon. Inception characters tend to take the line of what's reality and what isn't far more seriously than others. Eames is more skeptical in nature, so he'll be questioning the statement for a while. His mind will default to that being part of a ruse, and that they are within the dream itself and he'll be using any opportunity he can to ollie out of the 'dream' even at the expense of his 'team mates'.
Appearance:

Tom Hardy as Eames
Abilities:
SHARED DREAMING »» Eames is trained in the ability to enter someone's dreams by the use of a PASIV. By letting the mark take in some level of dosage of Somnacin, a drug that enables shared dreaming.
MILITARY BACKGROUND »» PROJECT SOMNACIN is a military based project for soldier's to let loose tension amongst each other within the dream. It is stated in Nolan's production notes that Eames and Arthur had shared some form of rivalry while in the Military; and the way he moves on the third level of the dream should be ample proof of a history in service. This backgrounds comes with things like discipline; combat and versatility in weaponry as well as other standard procedures like a level head and first aid. Although, Eames rank before leaving is unknown, it is enough to get him enlisted in PROJECT SOMNACIN.
FORGER »» Within the dream, Eames can make himself a perfect duplicate of another person. Because of his intrinsic study in their habits and mannerisms, the copy is nearly indistinguishable. Although little is known about this process; one sees him take shape using reflective surfaces and mirrors as tools to switch form. Out of the dream, this talent applies in his conduct around other people; being able to meld his responses to tie into the situation.
CON ARTIST »» Slight of hand; versatile handwriting and with references as sort of a specialty; to add to Corporate Espionage. He's got background on the other side of the law.
For anything else, Eames is pretty much a mortal man. No other special abilities.
Inventory:
( 1 ) red poker chip, taken from a casino in mombasa.
( 1 ) pasiv device.
( 1 ) ticket from lax
( 1 ) heckler & koch p2000.
( 1 ) antique watch.
( 1 ) suit with a questionable colour palette.
Suite: Fire sector! We get the impression that Eames is old money. There's a certain amount of poshness to the way he carries himself that denotes someone who was born and raised with a silver spoon in his mouth. Money is also, very much one of his main motivators. Gambling also happens to be a past time for him.
In-Character Samples:
Third Person:
Eames doesn't have the luxury of settling into his hotel room right away. They’re in the stages of planning Inception. The team had settled into a pattern of what he’s come to understand as warehouse meetings and roping in some new recruit named Ariadne. He’s fresh from a thirteen-hour flight from Sydney to Paris in Saito’s new airline and he’s a bit too groggy to come to terms with the whole situation but he obliges Cobb’s orders nonetheless.
He delivers his findings to Cobb’s desk in HQ. A manila envelope containing the full psychological profile on both Fischer and Browning, a numerous amount of transcripts and whatever other information he could dig up by pretending to be an employee of Fischer-Marrow. He gives a brief summary and Cobb rewards him by handing him the address and the keycard to his hotel room.
Cobb mentions something along the lines of booked you late and that there were no more rooms. He would have to share.
“I could have done with a cardboard box on the street and a blanket. Adaptability is a strong suit,” he answers neatly. He leaves the warehouse and takes a cab to the hotel. He’s normally the sort to chat with the cab drivers but he’s much too tired to do that. All he wants somewhere proper to sleep and a warm shower.
When he arrives at the hotel room the first thing he notices that it looks fresh from the brochure. There wasn’t any indication that anyone was staying there. The bed (noun, singular also king-sized) was properly made and luggage seemed to be neatly stored away and not at all in view. He would have said it was empty but the shower was on.
Eames is grinning from ear to ear as he quietly enters as all the facts equate to whom he’s sharing the room with. He locks the door behind him. Setting the luggage down by the door. Lifting an untouched bottle of scotch from the Mini-Bar and pouring himself a glass. He opens the closet and although he’s greeted by the row of tailored suits he doesn’t give them a second glance as he focuses his attention to the hotel safe. He identifies the model and it takes him precisely seven minutes and four seconds to figure out the combination. He’ll retrieve a folder of files from the safe, shut it and close the closet door.
He tosses the files to the bed, set the scotch on the desk. He takes off his shoes by the bedside and hangs his blazer haphazardly on a nearby chair as he’ll flop on the bed in time to the sound of the shower stopping. He uses the opportunity to flip through a random page in the middle of whatever his roommate has kept hidden to give the impression that whatever he did took him much less time. He does use the opportunity to scan for keywords and skim through the document to get a gist of what he’s reading and how much he can bullshit on the topic. As his roommate exits the bathroom in nothing but a towel. Eames will grin at the familiar man from the bed.
“Hello, darling,”
Network:
[ the device is registered under the name: 'FREDDY SIMMONDS'.
he's been observing the nature of this dream. it's quite quaint for a dreamscape, the constant shifting and subtleties aside. he's trying to measure just exactly how this set up works. who the real target is and whether or not he's just strung on for the ride. these projections - they're a little bit too self aware. too well constructed and he's not sure if he should give his sincerest compliments to the architect or shoot him in the head.
eames has always been willing to immerse himself to try to scope out more information. blend in. somehow he finds himself limited even within the realm of the dream. he's at a loss for his usual tricks. trying a kick out seems too risky with this level of sedation, he'll try to adapt, infiltrate the dream from the inside until he can figure out exactly who's responsible, what they want and how much eames is willing to pay for a way out. ]
right. i'm normaly not one to give into blogging but i've got loose change, a deck of cards and no desire to find a suitable occupation.
anyone play poker?
xo freddy